Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-11-2002 , 01:49 AM
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all the ways to make a model of a head

just wondering how many ways there is to make a model of a head. think there is 1 where u make a cube then u sub divide or something user added image


# 2 24-11-2002 , 02:10 AM
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Anddos

By looking at your posts (not to be rudeuser added image ) I would not look into modeling a head! I would learn to model a simple object like a wine glass. And please learn the interface!user added image


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# 3 24-11-2002 , 08:34 AM
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Anddos.. trust me there is more ways than Box Modeling to make a head.. you can start from ...damn.. too many come to mind for me to write.. LOL.. :p

# 4 24-11-2002 , 12:18 PM
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3djoe

i am a complete newbie tho
u shouldent be talking to me liek that if your not a mod ..
i am just trying to get best help i can


# 5 24-11-2002 , 12:33 PM
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have you seen craigs monster head tutorial in the VIP area? this is a way you could use for all heads! its pretty awesome

# 6 24-11-2002 , 01:06 PM
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nope i dont have enough browny points


# 7 24-11-2002 , 01:07 PM
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Hey hey hey .. now people behave. user added image

# 8 24-11-2002 , 01:10 PM
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as If I did anyway. user added image

Anyway, Anddos it´s a good idea to take it a few steps at a way, first learn the basics, then try and go for more complicated stuff, since if you don´t you´ll get discouraged quite easily. I started with a challenge posted around here (and I did run into much trouble, but the end resut was worth it, I wa sproud as hell of my sub). So try to do those F1 lessons, they were designed to be easy to comprehend so give them a try.

# 9 24-11-2002 , 02:53 PM
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have a look in the tutorials forum.. i'm sure you'll find loads of good readin' material.. :p

# 10 24-11-2002 , 05:36 PM
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Yes, you should start out with the simpler things, but to answer your question, you can make a head out of sub-divs and nurbs easily. If you were to use polygons, I would recomend going to Polygons>Average Vertices <box>. Go to the help menu for this window and you'll be taken to a document that explains how to make polygons more like sub-divs. If you have Maya Unlimited, however, you should deffinently go with Sub-divs or nurbs over this particular poly proceedure. As said before, there are dozons of ways to make a head and if you are starting out new with Maya, you might want to look into some good tutorials.

# 11 24-11-2002 , 06:26 PM
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I prefer using a polygon method. user added image

# 12 24-11-2002 , 07:54 PM
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Yeah, I should probably change that to "you should deffinently go with Sub-divs or nurbs over this particular poly proceedure if you're like me and don't like to use poly's for such things." I shouldn't be biased.

# 13 25-11-2002 , 11:43 PM
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Anddos

Let me start off with an apologyuser added image If I came of to harsh.

I just was stating if you are having trouble with the interface a head is not the thing to model.
Start of slow and work on up

SORRYuser added image


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# 14 26-11-2002 , 12:24 AM
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yup! polygons are more easier and better coz they dont get too complex after sometime... they do.. but rarely

# 15 26-11-2002 , 12:26 AM
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