This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
By looking at your posts (not to be rude ) I would not look into modeling a head! I would learn to model a simple object like a wine glass. And please learn the interface!
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Anyway, Anddos it´s a good idea to take it a few steps at a way, first learn the basics, then try and go for more complicated stuff, since if you don´t you´ll get discouraged quite easily. I started with a challenge posted around here (and I did run into much trouble, but the end resut was worth it, I wa sproud as hell of my sub). So try to do those F1 lessons, they were designed to be easy to comprehend so give them a try.
Yes, you should start out with the simpler things, but to answer your question, you can make a head out of sub-divs and nurbs easily. If you were to use polygons, I would recomend going to Polygons>Average Vertices <box>. Go to the help menu for this window and you'll be taken to a document that explains how to make polygons more like sub-divs. If you have Maya Unlimited, however, you should deffinently go with Sub-divs or nurbs over this particular poly proceedure. As said before, there are dozons of ways to make a head and if you are starting out new with Maya, you might want to look into some good tutorials.
Yeah, I should probably change that to "you should deffinently go with Sub-divs or nurbs over this particular poly proceedure if you're like me and don't like to use poly's for such things." I shouldn't be biased.
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