Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-09-2006 , 12:23 AM
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Some More Renders

I made some more gunbound related renders- renders of the ranks user added image

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I spent just about 10 minutes on the modeling on each, emphasis was placed on the renders user added image

comment them if you want user added image


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# 2 27-09-2006 , 03:59 AM
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I LOVE THOSE RENDERS! indigo?
i had trouble with that exporter, but who cares... i HAVE MAXWELL ^_^ lol....

the models are sub-par for you, lol.... j/k..

great renders user added image


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 27-09-2006 , 04:00 AM
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the models ARE bad, hence the 5-10 minutes spent on them :p

and yes, of course Indigo user added image


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# 4 27-09-2006 , 04:50 PM
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looks cool

on the bottom image r u gonna add light refraction ect passing through the crystals?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 29-09-2006 , 08:11 PM
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Looks good. The floor seems a tad too reflective though. Nice coloring.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 6 29-09-2006 , 08:16 PM
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actually, i have hardwood floors, and that is about right reflectivity wise.... my floors are actually slightly more reflective...

looking good!


Environment Artist @ Plastic Piranha
www.joopson.com
# 7 29-09-2006 , 08:17 PM
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I have a rug lol. Your floors gotta be super clean.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
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