Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-10-2006 , 07:06 PM
Registered User
Join Date: Sep 2002
Location: Northampton
Posts: 56

Blendshapes

Hi all.
I have a poly head with blendshapes attached, but with the targets deleted. And what I need to do is re adjust the head using softmod tool, but how do I bake the deformations from the softmod tool onto the head without breaking the blendshape node, Bake non-deformer history does not do it.

Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads