Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-11-2006 , 09:16 PM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27

UV Texture Editor?

I followed a Kurt Tutorial bout the yeti and on vid 5 or 6 it says to split the top and make the bottom view into the uv texture editor..

..well, I use Maya 8 and I can split the top and the bottom but when I go to panels>panel>...there is not uv texture editor to pick.

Does anyone know how I can bring it up in Maya 8?
Thanks for any help.

# 2 05-11-2006 , 09:36 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
I am using Maya 8 and this is where mine is. Hope his helps

Attached Thumbnails
# 3 05-11-2006 , 09:37 PM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27
Thx for a speedy response.

Yours has alot more options than mine.. I dont see half of those in my choices..

Is something turned off maybe?

# 4 05-11-2006 , 09:41 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
That I can't say. I have not added anything except the Bonus Tools and that would not have had anything to do with it.

Sorry!!

# 5 05-11-2006 , 09:42 PM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27
Ugh thanks but this sux.. I made it this far and now I dont know what to do to get the uv thing up.

I wonder why my panels area doesnt have all those options....

# 6 05-11-2006 , 09:45 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Have you tried WINDOWS and it should be under that also.

# 7 05-11-2006 , 09:46 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Or I should say WINDOW

# 8 05-11-2006 , 09:48 PM
DreamsIn3D's Avatar
Subscriber
Join Date: Nov 2006
Posts: 27
Yeah nice.. thx. Its under windows.

It opens up a new window but I can live with that. I work with max all the time for my architectural job and thought I'd give maya a go with with organic modeling. I attend www.animationmentor.com and use maya for it so eh, this whole maya is kinda getting to me, in a good way.

Youve been a great help.. I needed a maya friend pretty quick lol

# 9 05-11-2006 , 09:50 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Glad to have helped. No idea why you may not have them. But some may read this and know.

Good luck with your Tutorial.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads