Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-11-2006 , 09:56 PM
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Cell Modelling



Last edited by lfadaher; 19-11-2006 at 09:58 PM.
# 2 19-11-2006 , 10:33 PM
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Join Date: Aug 2004
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Uhm... sphere with tubes coming out of it... boolean them all together (2 at a time because else the boolean command goes bonkers) Smooth them up, bevel the edges.

Once you got the basic form of the phage (in spite of the edges looking rough) -- run the smooth command a couple of times. Then once you completely believe that you can possibly have no more polygons... displacement map using a noise shader and convert to polygons.

There you go, exactly like the neuron cell picture.

... you're on your own for the procedural shader used to material it though.

Note: You'll end up with a **lot of polygons**.

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