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# 1 29-12-2006 , 05:34 AM
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realistic modelling

Hi, all
I have a question at all Maya - "pro gamers".
I´ve found a picture in the internet of a pretty well made raptor. It´s interessting that each flake seems to be plastic/ 3d.
My question is how to modellate this.
Do I really have to create a lot of faces and extrude them to get this effect or are there other ways?
Thanks for all responses!

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# 2 29-12-2006 , 06:50 AM
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it is possible that what you're seeing is just some really good texturing skills...


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# 3 29-12-2006 , 08:11 AM
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Yeah man think its textures, poss displacement map.


If you wanted to model it I would create a base mesh in maya then move to Z brush for the detailing.


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# 4 29-12-2006 , 08:40 AM
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Thanks for your responses.
What would you suggest to create textures like that? My problem in Maya is that I´m not able to texture my modells good. Maybe it´s because I´ve read too less about texturing.
Or do you need a special programmm (like addobe) to texture your modells in a better way like this:

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# 5 29-12-2006 , 08:56 AM
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photoshop, paint shop pro, any kind of photo editing software will allow you to "paint" a texture for your object.

many people use photo references to create their textures... the first photo could have been done using parts of a picture of a real lizard or snake, or even smooth wet pebbles.


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# 6 29-12-2006 , 09:12 AM
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Ok, i think, I´ll try photoshop. Thank you very much, NeoStrider (and also gster123).
By the way, does the free video-tutorial "texture basics" explain how to put the created textures on the surface?


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# 7 29-12-2006 , 10:30 AM
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i don't think i've tried it... but since it's free it's not like it'll hurt to download it and see *shrug*


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# 8 29-12-2006 , 10:41 AM
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Well, NeoStrider you are right! I´ll just download it and find out.
Thanks again for your help


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