Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-08-2007 , 08:37 PM
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BEAST CHARACTER MODELING

This is my Second try in the character modeling i have not finish it yet still need to work on the hands and arms and the feet

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# 2 05-08-2007 , 08:41 PM
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Re: BEAST CHARACTER MODELING

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# 3 05-08-2007 , 08:56 PM
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Re: Re: BEAST CHARACTER MODELING

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# 4 06-08-2007 , 03:52 PM
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The head looks good, the body needs a whole lot of work though.
It would help if you post a wire, but asfar i can see it, the polycount is to high to manually tweak it, so it's lower the polycount and manually tweak it or make use of the artisantool .
And before you go any further i would google for images on humananatomy.

It's anice concept though and it will be sweet when made properly
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# 5 07-08-2007 , 03:44 AM
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Yeah i agree, google up some human anatomy images ... they help alot. With the model, i reckon you could smooth out some places such as the torso, Thia's and back part.

# 6 05-09-2007 , 01:45 PM
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Looking great in the face just as a question did you use the smooth mesh tool alot in it so far? and just with the abs they look almost artificial but i agree when finished will look great soldier on mate..

# 7 06-09-2007 , 01:23 AM
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Originally posted by anasasis
Looking great in the face just as a question did you use the smooth mesh tool alot in it so far? and just with the abs they look almost artificial but i agree when finished will look great soldier on mate..


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# 8 06-09-2007 , 01:25 AM
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Originally posted by zico_samagoria



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# 9 06-09-2007 , 01:28 AM
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and that is a wireframe image to show you how smooth i did


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# 10 06-09-2007 , 02:01 AM
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# 11 06-09-2007 , 04:01 PM
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Watch you images sizes man , the maximum your allowed to post is 640X480


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