Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-08-2007 , 08:42 AM
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Help please - using ramp shader as a bump map.

Hi,

I'm working through a tutorial and my attempt is not working as it should. Basically, in the hypershade window, you create a ramp shader for the colour gradient, and then use a copy of the same ramp to bump map noise onto the tooth. This should result in straight, vertical styrations that gradually fade out.

Mine don't though - they appear to spiral somewhat, and there is an obvious seam on one side. Shouldn't it be seamless, given that it is a gradient in the V direction (starting from the bottom up, all the way around)? Also, shouldn't it be straight? It is in the tutorial video.

Here's an image.

thanks,

gubar.

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# 2 07-08-2007 , 08:56 AM
Jr.Who
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Maybe it’s because you’re rendering with Maya Hardware, instead of Maya Software.
user added image

# 3 07-08-2007 , 09:12 AM
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Thanks for replying to yet another of my posts,

Just tried it with software, hardware and mental ray - same result unfortunately. Any other ideas?

cheers,

gubar.

# 4 07-08-2007 , 10:50 AM
Jr.Who
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I don’t know what’s going on…… I hope someone else can help you. It could help others help you if you posted a pic of the shader network.
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