Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-09-2007 , 01:56 AM
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Join Date: Aug 2006
Location: Ottawa, Canada
Posts: 19

Polygon - Project a curve ?

I am working with Polygons. I have a cube(room) and an open ended rectangle(hallway). I want to join the two. I want to create a hole in the cube that fits the hall perfectly.

Is there a way I can project(etch) the edges of the rectangle onto the cube so all the vertices line up? Then I could just delete the resultant face from the cube and have a hallway leading into a room? Maybe booleans is my only option?

Randy


Maya 7.1
# 2 04-09-2007 , 02:07 AM
BadG3r's Avatar
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Join Date: Jan 2007
Location: Frankfurt
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i don't know if booleans work cause can't imagine it right now, but its a possibility.

your second option with polys is you have to model it till it fits and then merge verts or sth like that.

# 3 04-09-2007 , 02:31 AM
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Join Date: Aug 2006
Location: Ottawa, Canada
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I think I might have it ! I have no Maya here to test though ...

1. Append to rectangle polygon ( fill in the door )
2. Copy/paste that face
3. Extrude that face into a rectangle.
3. Boolean the hole into the face of the cube(room)

* vertices will line up
* no booleans were done against complex geometry


Maya 7.1
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