This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Funny stuff. If that women was done in CG I think I would have to shoot myself. Looks pretty good although from my amateur opinion there looks to be some weighting issues with the phone character, especially in his feet during the walk cycle.
Hope this helps.
I think the biggest part of that weight issue is caused by the waist of the character staying relatively static. Make sure it has translation and rotation in all directions as it steps.
What I lack in skill I make up for with enthusiasm.
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