Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-11-2007 , 04:40 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Poly planes for eyebrows - how to get them to wrap around my object

HI all,

going to create polygons, textured with an alpha channel, for my character's eyebrows.

They will be made from faces duplicated from the brow of the character. I will deform them to give an impression of depth, and will possibly overlap two or three of them.

My question is, since I will be animating his face with blendshapes, how can I ensure that they follow his brow exactly? Could use set driven keys, but the inbetweens may not match up; had a look in the help files re wrap deformers, and could not extract from that a solution.

Any suggestions welcomes.

thanks,

gubar

# 2 09-11-2007 , 10:24 PM
Subscriber
Join Date: Apr 2005
Location: UK
Posts: 595
hi i'm using my psp to write this. why dont you just creat seprate blendshapes for the brows, then use drivern keys to make move in sync

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads