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# 1 15-11-2007 , 02:27 PM
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Another human head

Hi all, i made another head.

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# 2 15-11-2007 , 02:31 PM
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Here is the wire frame. I've seen a lot of people use this kind of topology.

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# 3 15-11-2007 , 03:21 PM
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very nice topology man,

only crit at the moment is the edge underneath the lips, between the lip and chin, there is a small edge, it looks a bit off if you look at the hole of the face.

# 4 15-11-2007 , 03:24 PM
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Don't know exactly where it is? Is it the edge on the corner of the mouth???


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# 5 15-11-2007 , 03:30 PM
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i highlighted with red what i was talking about

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# 6 15-11-2007 , 03:37 PM
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Ok thanks for the comment i've tweaked that region a bit, a thing about it is that that's how is appears on the image planes that i am using, on the man that i am making.


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# 7 15-11-2007 , 03:39 PM
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ok cool user added image i guess with some textures on top it ill look better.

Keep us posted.

# 8 15-11-2007 , 03:54 PM
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I have finished mapping it. Tomorrow i will start making the textures. The way that i use textures is that i make textures from fotos and use 2 programs Photoshop and Bodypaint 3D.


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# 9 15-11-2007 , 03:57 PM
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Here is the uv_map

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# 10 15-11-2007 , 04:46 PM
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Nice stuff so far.

With regards to the lower lip area, it does vary quite alot in that area from person to person. Some people have very little definition there whereas others have a complete 'shelf' so.... keep in mind the references people may be going by.

keep it up

Cheers
J

# 11 16-11-2007 , 03:18 PM
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Started texturing the head in those two programs. Still have some things to sort out in the textures.

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# 12 16-11-2007 , 03:58 PM
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If I may make a suggestion, Eyes are almost in the exact center of the face, at least from a vertical stand point. I suggest that you either raise the chin or the lower the eyes. Then it will be in perfect proportion.

# 13 16-11-2007 , 04:02 PM
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Sorry i can't as i said before i am making the model from some images of a real man and that is how he looks!!!


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# 14 16-11-2007 , 04:27 PM
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user added image Don't envy him, then. Good job then. I would not be able to resist touching him up a bit

# 15 17-11-2007 , 04:02 AM
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Made the textures for the eye.The next step will be to go into Zbrush and make some maps( displacement map, normal map, cavity map).

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