River Rapids
Hi!
I need help with something. I'm trying to put together some River Rapids (like those you find at a theme park), and I'm trying to make it rather realistic (the boat moves with the flow of bumpy water). I first thought of a water surface and the boat moving according to wind and other forces, but the thing just span out of control. Then I tried with particles on a path to move the boat, but no matter what I did the particles still went at a rediculous speed and thew the boat off the scene. Then I decided to go for a particle flow of Blobbies (making the water as well), but without a "collide size" attribute they were too small to collide with the boat (and spilling out of all microscopical cracks).
So, can anyone tell me the best solution to making a good, and as realisticly looking as possible, River Rapid? Or at least help me with the collision of particles.
/Edward
Last edited by Edward256; 02-01-2008 at 05:29 PM.