I'm not completely sure if this is right, but I think you have to lay out the uv's and attach them to a shader like you would a texture, and I believe the lines will show up. I haven't done this but I think I read that somewhere.
or you can do a vector render that I read up on that I posted in the maya tips and tricks sticky post. https://forum.simplymaya.com/showthre...0&pagenumber=8
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This is from that post:
Do a wireframe render of your model. I came across a site with the instructions here: https://www.olivervisualfx.com/Optimized_Rendering.htm
Here are the instructions copied over (you need the vectorrender.mll plug in turned on Windows>Setting/Preferences>Plug-in Manager)
-Window -> Preferences-> Plugin Manager
-Turn VectorRender.mll on
Go to render globals-> open Maya Vector tab
for wireframe render
Render Globals:
File Name Prefix: "Your_image_name"
Frame/Anim Ext: name.#.ext
Image format: Targa
Start and end frame
Maya Vector TAB:
Appearance Options:
Curve Tolerance= 0
Detail Level Preset:
Automatic or High Quality (blurs the lines)
* = Fill Objects
Fill Style: Single Color
= Show Back Faces (On or Off depends on your goal, I would leave it on)
* = Include Edges
Edge weight=Hair
or 0.200 (any value, makes the wireframe’s line width thicker)
Edge Style = Outline
* = Edge Detail:
90
Heres my vector render, they're pretty cool, look kind of hand animated, old cartoon style
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looking at that picture reminds me I have to finish that car at some point in time.
Last edited by Rhetoric Camel; 25-03-2008 at 10:25 AM.