Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-04-2008 , 01:09 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

view distance

when i have a really big scene (not in terms of polys but in terms of physical dimensions) the oblects in the distance dissapear
i think i need to change the draw distance but i dont know how

# 2 16-04-2008 , 01:15 AM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
You can do this in the Camera Settings.

In your window panel.

View > Select Camera

Ctrl A

In the Attributes

Camera Attributes

Far Clip Plane.

It`s normally set to 1000.000 change it to as high as you need it too.

Have fun with the big scene user added image

# 3 16-04-2008 , 02:40 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
cheers
its for a school project
a spaceship crashes to the ground fro space so i need a big enviroment

# 4 17-04-2008 , 09:38 PM
Registered User
Join Date: May 2006
Posts: 64
I have a similar problem.

If I go to top or side view my character disappears. but in perspective is there. I opened my view to max an min. If I'm looking at top, and click side I see the charter move but then vanishes.

# 5 17-04-2008 , 09:44 PM
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