Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
when i have a really big scene (not in terms of polys but in terms of physical dimensions) the oblects in the distance dissapear
i think i need to change the draw distance but i dont know how
If I go to top or side view my character disappears. but in perspective is there. I opened my view to max an min. If I'm looking at top, and click side I see the charter move but then vanishes.
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