Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-05-2008 , 09:37 AM
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Join Date: Dec 2007
Posts: 58

Zeus Class Cruiser

I'm pretty much done with the basic model of the Zeus Class. I basically meshed the Sovereign, Intrepid, and Defiant class all into one ship along with the question "What if the Defiant was just the saucer section?" in mind.

I'm still pretty noobish with lighting, but I'm starting to get a good feel for textures. For now, I'm considering the model "finished" until I take my independent animations class with my professor next semester. I'll probably also make a higher quality model by the end of next semester as well.

https://i11.photobucket.com/albums/a1...uiserFinal.jpg
https://i11.photobucket.com/albums/a1...erFinalTop.jpg
https://i11.photobucket.com/albums/a1...rFinalSide.jpg
https://i11.photobucket.com/albums/a1...rFinalRear.jpg
https://i11.photobucket.com/albums/a1...FinalFront.jpg
https://i11.photobucket.com/albums/a1...inalBottom.jpg

Note: This follows my nation of the Huntarian Alliance, so some wording and symbols will be different from standard federation issue but the style remains the same (IE: R.S.S. for Republic Star Ship).

EDIT: On the other hand, the registry number on the bottom appears to be a wee bit off...

# 2 15-05-2008 , 10:04 AM
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Location: England
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# 3 15-05-2008 , 10:17 AM
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Posts: 58
Federation style, yes

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