Im wondering if someone might have a tip for a small problem i have been having with animating..
i am making a small animated factory scene and when i try to animate the industrial arms ive made i get a few small problems..
im not using IK setup, just free joints parented to the parts. and when i rotate one or more joints to the desired position, any translation after the fact causes the whole rig to reset back to the origonal position.. i know its something to do with the way i have parented the whole rig to traslate on the z axis. the whole rig is parented to nurb curve. so yeah when i move a joint, then move the nurb curve the joint goes back to its default position... its really annoying me, and i am wondering if any one has a solution for me
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These are the arms im talking about .
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- Cheers, Ruff