This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi all. Maya 8.5, Precision 690, 2 gig RAM, OS XP-Pro
OK, I made a poly which has been working fine, all quads, then sent it in to ZBrush to do some texturing. Then I brought the mesh back in to Maya using the usual protocols for exporting meshes between the two.
Suddenly after importing this obj back in to Maya, the poly now appears in the hardware view as though it has a black colored blinn for a shader, even though the hyper shade shows it doesn't.
Changing the assigned shader changes nothing, nor can I find any errant nodes in the hypergraph to account for this.
Can't find anything wrong with normals or anything else to explain why the poly displays this black color.
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