soften edges softens the normals, so that the normal isn't always perpendicular to the face at any point on the face
at a guess i think conform normals gets the normals to face the same direction, i haven't got Maya open to prove me right about that
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D