This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I don't know what I'm doing wrong here, the model I'm messing around with, is one I downloaded, and it goes over 9000 times bigger than what I want, when I'm sculpting on a model I'm working on, the push and pull work just fine, help would be most appreciated thanks.
Last edited by Buster Sword; 21-05-2009 at 06:49 PM.
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