Maya depth map shadows are rendered wrong
Hi there. I am (still) a novice and trying get to grips with Maya. Sometimes I hit a snag but tend to overcome it after some googling but this one is sticking...
I am following a lighting tutorial but after playing around, this happens when I use Depth Map Shadows. I have deleted all my lights and reset Mental Ray to both preview and production but I still get the "scetch" effect. I have tried diffirent settings in both my Penumbra and Dropoff settings.
When I use Ray Trace shadows, it works. (Just a quick render to show it does.)
I hope someone can help, its really anoying and frustrating atm, but I want to puch through but dont want to start all over, I think it might be something in the level, not the lights...
Thank you in advance!
Software
Windows XP SP3
Maya 8.0
System Specs
Intel E8500
Geforce GTX 285 (Driver ver : 180.87)
4GB System Ram