Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 27-05-2009 , 01:28 PM
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Logo from Curve

Hi,

Can someone help me. Im trying to make a logo from the attached curves (logo). Im capping the end with a plane but its not perfect. Whats the best way?

Many thanks,

Matt

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File Type: mb mark logo v1.mb (129.2 KB, 215 views)
# 2 27-05-2009 , 01:44 PM
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imo... bevel plus.

i did it with what you have... i deleted everything you had except the curves. then you select them and hit bevel plus in the edit nurbs menu i think.

...ps turn the glow down!


Last edited by honestdom; 27-05-2009 at 01:46 PM.
# 3 27-05-2009 , 02:12 PM
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Hi,

Thanks so much for that! I added the glow as i wanted to try and make it look neon i did add a light but it didnt spread across the whole volume of the 3d letter.

Could you recommend a better way?

Once again thanks a lot!!

Matt ;>

# 4 27-05-2009 , 09:27 PM
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You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.


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# 5 28-05-2009 , 07:56 PM
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Lights

Hiya,

Thanks all well I'm actually trying to make something like this (see attached) florescent like with a glow.

Any tips help with the lighting would be great!!

Cheers,

Matt

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# 6 28-05-2009 , 08:16 PM
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look for ctrl_lights released by ctrl_studios

turns geometry into light. this is also something you can do in post easier than in maya.

# 7 28-05-2009 , 10:55 PM
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Thanks! I had a look but cant find that plugin anywhere guess ill have to do it in post then.

Thanks

# 8 28-05-2009 , 11:03 PM
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Originally posted by GecT
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.

I used an Mia_mat with a light surface texture instead and this is what I got.

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# 9 28-05-2009 , 11:26 PM
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Hi Gen,


Thanks so much for this looks good!!

Mia_mat err what's that?

Once again thanks so much for your help.

Cheers,

Matt

# 10 28-05-2009 , 11:27 PM
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oooo perhaps you could send me your file to check out?

user added image

# 11 29-05-2009 , 12:44 AM
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Yikes, sorry I didn't save it ><, I just created some text, assigned a dark lambert, then assigned a mia_material_x (its a Mental Ray shader) to the front faces of the letters, I plugged a light surface (its in the MR texture section) into the 'additional color' slot (thats under the advanced section of the mia_material's attributes) Changed its color to red and told it to contribute to final gathering and reflections, turned on final gathering in the render settings, tweaked intensities a bit and did the actual glow in After Effects(more control that way but I'm sure you can use a bright Maya shader and a slight glow).

Other thoughts: I used the same type of shader setup on some poly planes to light the scene, and I did attach a photographic exposure lens shader to the camera.

Edit: I did use Puppet's fisheye lens shader as well <3


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Last edited by GecT; 29-05-2009 at 01:18 AM.
# 12 29-05-2009 , 02:41 PM
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