No. Ambient occlusion is a visual representation of how the light "bleeds" into areas that are in shadow. More info can be found here: https://en.wikipedia.org/wiki/Ambient_occlusion White means completely lit, black means light cannot reach it.Originally posted by elephantinc
When baking AO maps should I use shadows? Without them it seems to be all white but with them I dont think it would work with animation
Check the normals and uvs. You might have an issue there.Originally posted by elephantinc
also, what causes this change in colour along the hull and how can I get rid of it?