Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 22-06-2009 , 10:10 PM
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Join Date: May 2009
Posts: 19

fine details on a spitfire wing

hello im currently modelling a spitfire

user added image


here is the bottom

now my question is whats the best way to put all the indents where the plates of metal go?

i tried a boolean difference but it messes it up when i smooth the plane out

user added image

here is the mesh it needs tidying but any help on this would be awesome!

# 2 23-06-2009 , 03:38 AM
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Join Date: Dec 2006
Location: South FL
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Your mesh is triangulated for some reason. That's a sure headache. You can get handy with the split poly tool, or do some booleans and tidy things up with split poly or maybe even use a displacement map /shrug. Either way, I think you should get the shape blocked out better before you worry about details.


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# 3 23-06-2009 , 07:55 AM
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Join Date: May 2009
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i porbably should have actually checked the render before i took it but my mesh doesnt actually look like that its really quite tidy user added image

ill get another wireframe pic for you!

*edit

user added image

here you go sorry for the confusion!


Last edited by dandexter; 23-06-2009 at 08:30 AM.
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