Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-06-2009 , 05:43 AM
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Shatter test wip


# 2 28-06-2009 , 10:18 PM
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looking good so far

some of the bits (like in the second one) are still rolling around when it should probably be still.

probably increase the friction or something on the floor




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 30-06-2009 , 07:57 PM
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Thanks man! Yeah im going to have to adjust that, this was only a test. I eventually want to have the lantern push over somehow, shatter and set fire to a room/house. With the result of the house or room burning to the ground. It will prolly blow up my comp when i try to render it all out haha, but for now im trying to make sure i at least can do each part on its own before i attempt to combine them all.user added image

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