I tried some things in the tutorial, but i still have the same effect.. is there an attribute that prevents the edges of a particle from penetrating the object its colliding with? while at the same time colliding with that object? my "liquid" looks decent with larger particles, but they just protrude through the object even more..Originally posted by ragecgi
There is now a better way to do Interparticle Collisions, pouring liquids, etc...
Use nParticles.
Check this tutorial by Duncan Brimsmead, one of the developers of Maya Fluids & the Nucleus system etc.
https://area.autodesk.com/blogs/dunca...ith_nparticles
...otherwise, fluids are the way to go.
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Just FYI:
The OLD outdated "pre-fluids" way was to do this:
https://www.highend3d.com/maya/tutori...cs_fx/213.html