Oh thanks for the feedback.Originally posted by GecT
That's actually not bad for a first attempt, though, I don't know what "The rest are modeled and rendered using the conventional Maya stuff and a bit of Mental Ray" means :x. The shadows look soft but there doesn't seem to be any attenuation, so I'm guessing you're using depth map shadows, you can increase the filter size but raytrace shadows with increased light angles are much more accurate.
The materials could use a little work, right now they are a little on the ambiguous side.
Personally I would not change the shadow colour, unless I was cheating in some way. I would either add to or adjust the lighting thats there.Originally posted by taquion
Try changing the shadow colour to a nice grey.
Sure you can always up settings but it's often a combination of settings which work which aren't necessarilly the highest and i do hope that he isn't using any presets especially not the mental ray production preset as Gect said it's like killing a fly with a bazooka it packs a punch ,sure nice effects aswell probably although you have a good chance the fly get's away and your house is blown to pieces just use a newspaper or a glass if you are a treehugger LOLOriginally posted by taquion
If you are using directional lights, increase the light angle and the shadow rays.
The shadow of the mug is very dark. Try changing the shadow colour to a nice grey.