Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 31-08-2009 , 06:52 AM
goronpie's Avatar
Registered User
Join Date: Sep 2008
Posts: 12

camera x-axis problems

switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.

when i open the project, everything in my viewport is rotated exactly 90 on the x-axis.

this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be.

any thoughts?

thanks

# 2 31-08-2009 , 07:43 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have you tryed importing it with preserve referances on..........dave

# 3 04-09-2009 , 03:27 AM
goronpie's Avatar
Registered User
Join Date: Sep 2008
Posts: 12
sorry dude, your idea didn't work user added image

# 4 17-09-2009 , 04:41 AM
goronpie's Avatar
Registered User
Join Date: Sep 2008
Posts: 12
i figured out the solution, in prefrences, i set up axis to y, instead of axis z.which is where it was.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads