This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I was just wondering if anyone has any good resources or input on modelling a soccer net. I know the easiest way would be to just make a couple planes and map a texture to it with an alpha, but I need something with some depth. any help would be rad. thanks
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F. My WIP
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