Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Lets say I have a polygon sphere. (Easyer to explain with) I go in to Face mode, and cut one half of the sphere off. How can i make the side where I cut the shere, be a face, so your not looking into the sphere. I tried merge edge kinda stuff, but it dont do any thing.
I can't really tell what's going on from your picture. Maybe if you posted a shot of the wireframe with shading before you filled hole. Also, maybe re-think how you are building your wing....is it a bird wing or an airplane wing? If it's an airplane wing, just start with a cube and extrude faces.
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