Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-01-2003 , 04:13 AM
Ultragames's Avatar
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Merging an edge i think...

Lets say I have a polygon sphere. (Easyer to explain with) I go in to Face mode, and cut one half of the sphere off. How can i make the side where I cut the shere, be a face, so your not looking into the sphere. I tried merge edge kinda stuff, but it dont do any thing.

# 2 20-01-2003 , 04:40 AM
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One way would be to select all the outer edges (where you cut) and go to edit polygons --> fill hole.


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# 3 20-01-2003 , 04:49 AM
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um. got a wierd result due to my wierd shaped object. It made a face from every edge to fill the hole, filling the object with faces.


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They are not individual faces, so i cant just delete them. and as you see, they poke out of the outer shell of my objecty, (a wing)


Last edited by Ultragames; 20-01-2003 at 04:56 AM.
# 4 20-01-2003 , 05:09 AM
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I can't really tell what's going on from your picture. Maybe if you posted a shot of the wireframe with shading before you filled hole. Also, maybe re-think how you are building your wing....is it a bird wing or an airplane wing? If it's an airplane wing, just start with a cube and extrude faces.


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