This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is a render of a piece of jewelry that i made for Shapeway.com last week. I rendered it using Maxwell Render. Here is a link also for Shapeway. This is an awesome website. You can 3D laser print any 3D model you make. You should check that out.
Sorry if I am putting a downer on you but the render looks very flat, there are no reflection and no sence of depth. Have a look on this site for a free tutorial on final gather and look into reflection..........dave
Maxwell doesn't use Final Gather Dave :blush: but you're right. Slatamilian, it seems as if you're using the Maxwell sky setup which makes the pendant look strange given that it's sitting on a dark burgundy backdrop that doesn't seem to have any influence on it whatsoever.
Usually jewelry is photographed inside a lighting box, which is pretty much a translucent box/tent with a white interior (for generic environment and reflections). It that scatters incoming light to create a soft diffused lighting effect.
I googled and found a pretty nice clear image of the setup.
Ref site is telovation.com
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