I don't know what training you've been watching, but the whole point of ZSpheres is that you dont have to waste time in Maya blocking out a basemesh, you can rough out a character from ZSpheres in a tenth of the time... then you can retopo in ZBrush when you're ready. You can then bake off you're normal/disp maps, You can create your textures in Zbrush, and you can even use AppLink to jump your model over to PS to add some texture detail, then jump back.... seamless texturing! And you can use GoZ to make any mesh corrections you want.My problem at the mo is Z-Spheres - all the training I have found starts with them when goes to Maya to currect the topology - pointless just make the base mesh in Maya - so thats what I`m going to do. But which DVD are you on about as I don`t see any new ones over there.