correct way to get multiple UVs to show up on the texture editor
I seem to run into this problem every time i try arrange UVs in Maya and I've never seen anyone have this issue before
I'm not sure how to get the UVs of multiple objects to show up all at the same time and move the UVs of one of those objects while still seeing the others.
Everytime I do manage to do it I never know how I got there.
I'll select a few objects and they show up in the texture editor. then when I go to select a UV (or group of UVs) the others just disappear.
how do I stop them from disappearing?
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D