Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I downloaded some of the procedural textures from the resources tab, I was wondering how to import the shading network from the scene I downloaded to my scene. I tried copy and pasting the whole network but if i do this then render, my models are not visible. I also tried exproting the shading netwrok in the hypershade and then importing the .obj file that produced into my scene but that didnt seem to do anything??
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