This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I opened up Maya to continue work on my UV map for a project I am on and the vertex's are now weighted, meaning moving one vertex will effect non-selected portions of the UV map. -- Kind of like the smudge tool but using the move, scale and rotate tools.
I am been trying to figure out what setting this is but I am lost.
I think you have "soft select" selected, try double clicking the move tool and on the right hand side you will see options move down to "soft select" untick, if thats not it let use now and show a pic...........dave
I think you have "soft select" selected, try double clicking the move tool and on the right hand side you will see options move down to "soft select" untick, if thats not it let use now and show a pic...........dave
Dave,
You're a life saver, thank you very much for the help.
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