Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hi,
I have a character existing out of multiple objects. I want to rig this character, so I have to combine them. Now the problem is that if I combine these objects, I get a perfect mesh without material. How do I combine objects while keeping the materials?
Thanks,
Arne Gevaert
The object before combining, materials are fine.
The object after combining, materials are gone, I selected it in the Outliner.
No, this is not what I meant.
When you combine the objects, you get one PolySurface1 in the Outliner, and all the objects you had before with a white rectangular shape and a red arrow as icon. I want to animate this model and export it to an engine, and therefore I have to have one single mesh, so I have to delete the previous objects, or I won't be able to import it nicely in the engine. When I delete the original objects, what you get is one polygon mesh without materials attached to it. Since every original object had a separate material, I can't reassign them that easy. A possible solution might be to assign different materials to manually selected faces, one the same object, although I don't know how to do this.
Last edited by arnegevaert; 01-09-2011 at 04:47 PM.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off