Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-10-2011 , 05:52 PM
ivan333's Avatar
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Join Date: Nov 2007
Location: mexico
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texture in all objects

i have a scene with several polygons, but when i apply a texture to one off them it apllies the same texture in all the polygons, how can i avoid that? thanks user added image

# 2 25-10-2011 , 07:08 PM
daverave's Avatar
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Join Date: Aug 2009
Location: England
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Apply a differant shader for each mesh............dave




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# 3 25-10-2011 , 07:18 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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Also remember to not mess with the lambert1 shader, it's the shader that Maya assigns automatically whenever you create new geometry.


- Genny
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