Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-01-2012 , 12:54 PM
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Hulk

Hi,

heres something I've been working on durring my days off from work, not finished yet, but it's getting there slowly but surely,

I used the pic on the bottom right as reference for the face, but changed a few things like the hair

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# 2 08-01-2012 , 02:15 PM
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That looks cool, did you create the base in maya...........dave




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# 3 08-01-2012 , 02:18 PM
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hi,

yeah base mesh was created in maya, everything else was in zbrush

# 4 08-01-2012 , 02:42 PM
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Now all that's missing is the green. Hulk SMASH! X)))

# 5 11-01-2012 , 03:03 PM
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small update, fixed hands, top part looked flat so I added more mass on those parts, thicked up the figers a bit more, added nails, fixed hair, not as symmetrical, add more muslce detail on torso area, added veins, add rip effect to the top part of the pants

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Last edited by jali; 11-01-2012 at 03:08 PM.
# 6 11-01-2012 , 05:04 PM
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I think the main thing that is throwing me off with this is that the body doesn't flow vertically. Check out the middle red line I put over the figure. The chest needs to be placed in relation to the abs and then slopes down to the knee where it arcs back forward. In greek they called this side viewing and counterposing "Contrapposto." It can also be directed over to the art term of the natural "S-Curve." The counterposing is done naturally by the body to offset gravity.

I would also slide the shoulders back because they are positioned in the back third of the torso and not directly center. Other than that it looks really good for detail.

best

Collin Bishop

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Last edited by Chavfister; 11-01-2012 at 05:07 PM.
# 7 11-01-2012 , 05:43 PM
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thanks, i'll make the changes you have suggested

# 8 14-01-2012 , 01:03 PM
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update, started texturing, this is what is have so far, taken 3 days just to so this, and i'm still not finished with the face,

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# 9 18-01-2012 , 02:19 PM
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another update

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# 10 18-01-2012 , 04:26 PM
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Nice work. But I still think that the head is too small for his body. I know HULK the man himself right, but with such huge shoulders, if you could increase the head size would be better. Without the rest of the body, it looks awesome, but with the whole body showing the head is still way too small.
I know his head is smaller comparing to his body, but at the moment his head is way too small...

If you could refine his abs a tiny bit more would be better.

Some references, hope it will help.

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Last edited by cgisoul; 18-01-2012 at 04:35 PM.
# 11 18-01-2012 , 04:52 PM
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I think I found the best reference...

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# 12 18-01-2012 , 05:23 PM
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thanks for the reply, I was kind of going by this pic, in regards to his proportions

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# 13 19-01-2012 , 12:17 PM
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It really comes down to what direction you want to take.
I personally would take the likes of my last reference.
Either way, your work is good mate.

# 14 19-01-2012 , 06:39 PM
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it looks good but the arms are too stubby. the forearms specifically. or you may have made the biceps too big.

# 15 19-01-2012 , 06:51 PM
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small update

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