This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Are many people working in a linear workflow, I think it would have helped me alot had I knwon about it a while back. But seems like a bit of hard work..
I´m using linear workflow since little less than a year now in combination with WOM_archlight shader on area lights and mia_exposure_photographic + mia_material_x. there is still a lot to learn. I didn´t work a lot in the renderings section before, but since I do, I rather quickly found out that once LW is used, going back to "wrong lighting" doesn´t make too much sense.
everything starts and ends in the right place at the right time.
Not as complicated as you would think in later versions of Maya.
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off