Attach AO node to Material
Ok I have assigned a material to some geo. Lets say a blinn for arguments sake...I have attached my diffuse file to this (pretty colours etc)...now I want to attach an AO node to this. I have opened hypershade..drag and drop mib_AO into the graph and attached to the material as default. Now I have used Xnormals to generate a normal map and an AO...where the hell do I attach the file?? in bright/dark?????? can somebody help me please. I then need to be able to bake this texture to the model before I import to my engine...this I will Google and use the help files before I ask LOL. But the file for the AO..where the hell does that go?
Thanks in advance
Cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes