yes, gubar beat me to the punch,yes you have to set the geo up properly before the bevel for that corner bevel to produce a better result.
By the way if you have the same geometry that you started with you will get the same kind of garbage in max or with any plugin or other modeling package. Just to confirm I tried it in modo and max. In all apps you get garbage at the corners unless to modify the geo prior to beveling as per gubars example. So whoever told you bevels work better in max was blowing warm water up your skirt!
PS - modo actually gives the best result with the initial geometry but it still is much messier then starting with the proper mitered topology.
The bottom image is the result from max which is only slightly better then what maya produces in that you do not get open edges. But it's still crap.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 16-06-2012 at 10:41 PM.