Scaling geo hole around a sphere
I've modeled an eyeball as attached. I want to use blendshapes to scale the iris (yes, the iris, not just the pupil). The issue is, I can't figure out how to scale the eye-white hole in such a way that it maintains its spherical shape as precisely as possible. Any idea how to do that while maintaining the vertex id's of the original geo?
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Peter Srinivasan
Producer