Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-09-2012 , 09:12 AM
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Join Date: Aug 2012
Posts: 8

render passes for maya dynamics

Hello ppl,
I need help with render passes. I have a vfx scene with particles, fluid, instanced particles, etc.
I am a noob so pls guys help me with this.
Thank you!

# 2 12-09-2012 , 10:03 AM
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# 3 17-09-2012 , 12:46 PM
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Join Date: Aug 2012
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well, I am working in maya and using mental ray for rendering. I would be using Fusion/After effects for compositing. The scene is of a bridge collapsing coz of two missiles hitting it. Thw scene contains baked rigid bodies(bridge chunks), Particle cloud s/w (missile trail and debris trail), Instanced particles (debris), Fluid (blast). Also, low poly geometry of the bridge with projection on it.

Can you help me with the rendering?

# 4 17-09-2012 , 03:17 PM
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Join Date: Dec 2006
Location: South FL
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You asked about passes and the video went into how to output different passes. What exactly are you having problems with?


- Genny
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# 5 17-09-2012 , 04:42 PM
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