Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-09-2012 , 10:52 PM
Registered User
Join Date: Sep 2012
Posts: 1

Displacement map artifacts

I am somewhat new to fully understanding displacement maps, but it mostly seems to be going fine except for this:

In mudbox I've sculpted a head of a particular president and it looks nice (at least to my liking), but when I introduce it to my lo-res mesh in Maya, the MR render gives me something that looks correct with the exception of artifacts that make the displacement look like terraced rice paddies.

BELOW ARE THE IMAGES WITH ARTIFACTING:

https://postimage.org/image/tjg7p2w7t/

https://postimage.org/image/h91l4qhoh/

BELOW IS THE IMAGE OF THE MUDBOX MODEL:

https://postimage.org/image/6qijuuo7b/

What might account for this?

Some notes:

-I have not applied filtering to the dmap (e.g. quadratic, mipmap, etc.)
-The image file is a 32-bit .tif
-the size of the map is 4096 x 4096

# 2 21-09-2012 , 11:45 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I could not see your images could you upload direct to this site................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads