Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am somewhat new to fully understanding displacement maps, but it mostly seems to be going fine except for this:
In mudbox I've sculpted a head of a particular president and it looks nice (at least to my liking), but when I introduce it to my lo-res mesh in Maya, the MR render gives me something that looks correct with the exception of artifacts that make the displacement look like terraced rice paddies.
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