This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Looks like the texture type in the Attribute Editor/fluid shape/Textures "texture type" maybe?
Think you can choose from Perlin Noise, Billow, Wispy etc..
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