Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-09-2012 , 02:16 PM
Registered User
Join Date: Oct 2008
Posts: 20

Problem with UV Texture Editor

I am having an issue the way my models are showing up in the UV Texture Editor. As you can see in the image, This is just a simple 4 sided cube but in the editor it is laid out like. Kinda like if you took it apart. How can I change this?

Any help on this would be greatly appreciated as I am having troubles putting textures on models.

EDIT - Disregard, I found the issue. Just didnt know how to delete the thread.

Thanks

Attached Thumbnails

Last edited by xplicit; 27-09-2012 at 02:40 PM. Reason: Found solution
# 2 27-09-2012 , 02:42 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
looks good to me. you may want to do a bit more research on UVs and textures and such. Eventually this will look good to you too.

# 3 27-09-2012 , 02:58 PM
Registered User
Join Date: Oct 2008
Posts: 20
Well thanks to this forum, I was able to find the answer, I just wasnt using the right search words at first.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads