Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-12-2012 , 07:42 AM
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Join Date: Dec 2011
Posts: 2

Arm IK problem

Rigging newbie, having issues with the right arm.
It doesnt move like the left one =(

user added image

# 2 04-12-2012 , 10:43 AM
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Join Date: Aug 2005
Location: Austin, TX
Posts: 496
u need pole vectors for the elbows. make a curve of some kind line them up with the elbows and move them back. Then select the curve, then the IK, and go to Constraint>polevector.

# 3 10-12-2012 , 02:42 PM
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Join Date: Dec 2011
Posts: 2

u need pole vectors for the elbows. make a curve of some kind line them up with the elbows and move them back. Then select the curve, then the IK, and go to Constraint>polevector.

But the left arm didnt need pole vectors.
Its naturally perfect.

# 4 10-12-2012 , 09:47 PM
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Join Date: Aug 2005
Location: Austin, TX
Posts: 496
you always need pole vectors when making an IK rig it's essential

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