Yep, I need to work in Nurbs.Do you have to work with nurbs...............dave
If you have to use nurbs then Maya is probably the absolute worst way to go about trying to learn how to model something as complex as this.
Maya's NURB's have not been updated for at least 15 years! I am not joking. I have extensive knowledge of NURB's modeling and I have used Maya since version 1.x.
Take the hood you are trying to model on that Shelby. The proper way to do that scoop (not the only way) would be to use curves to loft out the shape of the full hood (without the scoop). Then you could model out the scoop is a similar way and then intersect the two and use the intersection to trim out the hole in the hood. Then using the fillet tool you can join the scoop to the hood.
You will end up with several trimmed patches that will form the hood.
You are not done yet though. You will have to adjust the tessellation so you do not have visible gaps when you render. The method you use to accomplish this is dependent on the renderer you choose (maya, mental-ray, or v-ray) and can take as much time to get right as modeling, trimming, and filleting the original part.
Maya's NURB's tool set makes none of this process easy for you! More modern NURB's modelers will attempt to make reasonable choices for things like tolerance settings. With Maya it's all up to you and if you GUESS wrong then patches will simply disappear.
There is a reason that if you go to something like youtube and search for maya hard surface NURB's models you will find NOTHING.
I have given up blaming maya for fatal errors and what not, I was not in the mood to lose all my hair :p.My advice (and this is only my advice) is that if you are intent on learning Maya's nurb's start with a modeler that does nurb's properly and has a proper tool set so you can learn the proper work flows and what to expect when tools work correctly. Tools that will give you proper error messages when you do things wrong. So when you come to Maya and stuff does not work and you get NO indication why you'll have an idea of what might cause things to fail.
You will still pull your hair out but at least you have a better idea of the proper way attack a NURB's model. As it is now you are guessing at how to do it AND you are going to be fighting the Maya crappy and unpredictable tool set so that even if you GUESS the right way to do it Maya will still not produce a proper result and you'll never know if you did it right or if Maya is just punking you!
No worries, I'll try to figure it out .Are you still doing stuff in modo Rick..............dave
Edit:sorry Suraci, Rick is about the last real user of nurbs on this site so if he cannot help you I am not sure who can