So, lets say I want to normal map a building that has windows, once it is normal mapped, and I go to texture it, how do you keep the window part of the normal map reflective, while the building is not? Something with the alpha channel?....
Thanks. And is it possible to normal map windows and building, into a simple cube mesh? I tried but it didn't work.. Probably need verts around where the windows are, but then that kind of defeats the purpose...
What kind of settings should I be using that would be different than character normal mapping? Besides objectspace. Should I be using geometry or surface normals in the advanced setting?
Some time maya will return bad normal maps that's why I have stopped using it for them, you will not get any real depth with normal maps as you can see on the top part of the right box...............dave
You will not get true depth but a affect of depth so you need to think were to use a normal map your window should be OK also lighting and texture plays a part in how they look................dave
Here is a video clip from the game The Amazing SpiderMan, do you think they normal mapped the windows? Or are they just modeled so? At 1:20ish it shows close up of windows with spiderman crawling on them.
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