Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-04-2013 , 08:32 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

cameraExposure affects mip_cameramapIMAGE

Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and colors of a rendering to match a backgroud image, there is no "true color" reference possible with mip_camera map.

donĀ“t get me wrong, I compose in multiple layers and bring the original backplate back in later on in aftereffects. this question is just about tweaking the scene with reliable visual reference.

if someone knows a way to bypass the lensShader somehow for the mip_cameramap node it would be a great help.

thanx!


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads